I am a university graduate with a degree in Computer Games Technology. I know all about careers in the broad video-games and new media industries. However, I have always had a real interest in traditional games and toys.
How would I go about entering the toy or game design, creation, invention industry? I know I need to develop skills in a variety of areas. Particularly basic design theory. Can anyone point me in the direction of a good guide?
Is there a good postgraduate course to study, or a website to guide aspiring professional toy and game creators?
Thanks|||Since you have a university degree in Games Technology, I think you should focus more on getting experience than with formal education. While getting some further background in mechanical engineering would probably be of benefit, the most influential thing addition to your existing education. I would try to get a position with Mattel, Hasbro, Leap Frog or whatever company you think does the type of toys you would like to develop. Then, on the side augment your education with some classes or a Masters degree. You should be a good position to get a job on toys that involve computer technology. Once you are there, you can explore ways to move in to traditional games and toys.
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